By Alan Cooper
The crucial interplay layout advisor, absolutely revised and up-to-date for the cellular age
About Face: The necessities of interplay layout, Fourth Edition is the most recent replace to the publication that formed and developed the panorama of interplay layout. This finished advisor takes the global shift to smartphones and capsules under consideration. New details comprises discussions on cellular apps, contact interfaces, reveal measurement issues, and more. The new full-color inside and precise format greater illustrate smooth layout concepts.
The interplay layout career is blooming with the luck of design-intensive businesses, priming shoppers to anticipate "design" as a serious factor of industry good fortune. shoppers have little tolerance for web pages, apps, and units that do not dwell as much as their expectancies, and the responding shift in enterprise philosophy has turn into widespread. About Face is the e-book that brought...
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Content material: Preface, Pages xv-xxviIntroduction, Pages xxvii-xlii1 - What Makes advanced challenge fixing complicated? , Pages 3-292 - Usefulness: targeting Inquiry styles, activity Landscapes, and middle actions, Pages 31-633 - Filling within the Gaps: Integrating Usefulness Into User-Centered layout, Pages 65-1044 - holding the process Up and working, Pages 107-1505 - Getting IT correct, Pages 151-1836 - standards, Constraints, and offerings: Optimizing the combination in promotion, Pages 185-2307 - layout innovations and offerings for Optimizing the combination, Pages 231-2708 - Decision-Making in advanced structures of sufferer Care, Pages 271-3239 - Designing for Usefulness throughout instances, Pages 324-35210 - subsequent Steps: Politics and Positioning of Usefulness, Pages 354-381Appendix - Distribution of keep an eye on within the VizAppManager software, Pages 383-384Figure credit, web page 385Index, Pages 387-397
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Additional resources for About Face. The Essentials of Interaction Design
Why Digital Products Fail Most digital products emerge from the development process like a sci-fi monster emerging from a bubbling tank. Instead of planning and executing with a focus on satisfying the needs of the people who use their products, companies end up creating solutions that—while technically advanced—are difficult to use and control. Like mad scientists, they fail because they have not imbued their creations with sufficient humanity. Why is this? What is it about the technology industry as a whole that makes it so inept at designing the interactive parts of digital products?
Using this scheme, Norman advocates Activity-Centered Design (ACD), which focuses first and foremost on understanding activities. He claims humans adapt to the tools at hand and that understanding the activities people perform with a set of tools can more favorably influence the design of those tools. The foundation of Norman’s thinking comes from Activity Theory, a Soviet-era Russian theory of psychology that emphasizes understanding who people are by understanding how they interact with the world.
Unfortunately, reducing an interactive product to a list of a hundred features doesn’t lend itself to the kind of graceful orchestration that is required to make complex technology useful. Adding “easy to use” as a checklist item does nothing to improve the situation. Developers, on the other hand, often have no shortage of input into the product’s final form and behavior. Because they are in charge of construction, they decide exactly what gets built. And they too have a different set of imperatives than the product’s eventual audience.
About Face. The Essentials of Interaction Design by Alan Cooper